The card game magic have some qeustions

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The card game magic have some qeustions

Postby DragonSlayer » Sat Aug 16, 2003 9:39 pm

I need to do some research on the card game magic. because my brother wants me to play it but I've always heard its bad and its only a cards game but still. I need to check it out so anyone have a website were I cant find whats wrong with magic the card game?
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Postby Technomancer » Sat Aug 16, 2003 9:43 pm

Wouldn't it also be worthwhile to read what defenders of the game have to say? Should we simply accept what some website says?
The scientific method," Thomas Henry Huxley once wrote, "is nothing but the normal working of the human mind." That is to say, when the mind is working; that is to say further, when it is engaged in corrrecting its mistakes. Taking this point of view, we may conclude that science is not physics, biology, or chemistry—is not even a "subject"—but a moral imperative drawn from a larger narrative whose purpose is to give perspective, balance, and humility to learning.

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Postby DragonSlayer » Sat Aug 16, 2003 9:45 pm

Well no but im looking into all of it. seeing if its ok to play or not.
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Postby Rashiir » Sat Aug 16, 2003 10:04 pm

I used to play this game long ago...there are angels and many Christian references among the white cards...
"Be joyful always." - 1 Thes 5:16
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Postby DragonSlayer » Sat Aug 16, 2003 10:15 pm

Rashiir wrote:I used to play this game long ago...there are angels and many Christian references among the white cards...


Is it ok to play?
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Postby Link Antilles » Sat Aug 16, 2003 10:37 pm

Depends.....
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Postby uc pseudonym » Sun Aug 17, 2003 12:25 pm

I think you'll have to make that decision for yourself. There should be prayer involved.

In any case, I can offer my thoughts. I'm not a collecter myself, but that isn't to say I haven't played before. Essentially, it is like any other card game, in that it's just a collection of rules. Not a bad set of rules, either.

Anway, here are a few things that you might find objectionable. As has been said, we have the angels and the like. Furthermore, we have all sorts of occultic type things (though this is in no means a bad thing by itself). Typical darker fantasy elements, such as vampires, sacrificing, etc.

I feel I can play it with a clean conscience (except that I don't really want to in the first place), but this may be different for you.
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Postby Saint » Sun Aug 17, 2003 5:09 pm

I also used to play Magic for a few years back in the mid-90's. i would say the only thing is the idea/artwork behind some of the cards. Like UC said, but its a pretty innocent game besides that. it was fun before they added too many new rules and card types.
We are saved by grace thru faith, not of works... "keep on fighting for grace"
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Postby madphilb » Mon Aug 18, 2003 4:51 pm

I don't remember where I read it, but I had read that it was created by a math-type-guy (sorry, the correct spelling of the word I'm looking for escapes me at the moment :sweat: ).

I've not done research on the game itself, but I know around the Redemption circles they give it a major thumbs-down.

The article I had read talked about some of the imagry on the cards, which aparrently some of it was changed because of protestors and such.

Might consider seeing if a local Trading Card or Comic shop has cards for sale, individual ones in pages that you can flip through to see what's on them. I don't think it's the mechanics of the game that cause some people feel it's bad, but the themes on the cards themselves.

My 2cents worth.

PHIL
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Postby DarkLight » Tue Aug 19, 2003 1:18 am

Well, I've played the Magic: The Gathering(tm) trading card game for almost a year now, although I've since stopped as school, and a lack of interest among my friends made playing more difficult. Also, it is a very expensive game to keep up with.

Anyway, here is a brief, if somewhat long analysis of the basic game. (Yes it gets far more complex than this . . .)

As far as I can tell, it is essentially a card-based strategy game that uses resources - cards, mana, life etc. to defeat the opposing player.

To win the game, you must defeat all opponents. To do this, you normally either reduce their life points to 0 (players start with 20 life), or force your opponent to have to draw a card and not be able to (called "decking"). Current rules require decks to contain a minimum of 60 cards. Some cards let you win by other ways, often weird and non-violent. (The white card Test of Endurance causes you to win if you have 50 or more life.)

The during a regular game the table is divided into the library, where most of your deck starts shuffled, the playing field where spells are played, and the discard pile, or graveyard, where used spells and destroyed cards go.

When a game starts, players shuffle their decks, and on the first turn draw 7 cards. These cards go into your Hand, from where they can be played.

Mana is essentially the main expending resource, like gold or money, or food . . . usually you get it by tapping land cards sideways and so adding an amount of mana equal to the amount the land card produces, usually one.

Cards other than lands have casting costs of a certain amount of mana. You pay the cost to play the card. Mana can be one of the five colours, or colourless. Coloured mana can be used to pay the cost of colourless. You can only play up to one land per turn.

At the beginning of each player's turn that player draws one card.

Cards are divided into several types.

Lands have already been explained.

Creatures are essentially any sort of soldier, animal, monster, or thing that can attack and block attackers.

Sorceries and Instants both are usually one time effects, like deal 2 damage to target creature etc.

Enchantments and Artifacts have effects on other cards and game rules.

Lands, creatures, enchantments, and artifacts are called permanents
because the stay in play after being paid for.

Sorceries and instants go straight into the graveyard after use.

The game is divided into five colours.

White is obviously the most similar to Christianity in principle. It is the colour of order, honour, justice, righteousness, equality. Usually a very defensive colour, has lots of damage prevention, life gain, and protection type spells. Common creature types are soldiers, clerics, Angels, knights etc. Interestingly, this is also the colour with some of the most powerful "equal" effect spells, like Wrath of God, which destroys all creatures in play. White is Blue and Green's allied colour, and Red and Black's enemy colour.

In depth on White: http://www.wizards.com/default.asp?x=mtgcom/daily/mr57

Blue is the colour of knowledge, trickery, and planning. Blue uses deceit and superior tactics to defeat an enemy. Blue's most famous card is the Counterspell, which is used right when an opponent plays a card to counter it and send it directly to the opponents graveyard. Blue is also good at doing various tricks such as flying evasion etc. Blue's creatures include wizards, birds, and sea creatures. Blue is White and Black's allied colour, and Red and Green's enemy colour.

In depth on Blue: http://www.wizards.com/default.asp?x=mtgcom/daily/mr84

Green is the colour of nature, life, and peace, and so has lots of big powerful creatures, but is weak at targeted removal of enemy creatures. It also can accelerate mana better. Green's creatures include elves, beasts, elephants, etc. Green is allied to White and Red, while the enemy of blue and black.

In depth on Green: http://www.wizards.com/default.asp?x=mtgcom/daily/mr43

Red is the colour of chaos, anarchy, violence and freedom. Red has good direct damage cards, but doesn't have much staying power. It deals damage fast but then loses if waiting too long. Red has creatures like Goblins, Dragons, and Beasts. Allied to green and black, enemy of white and blue.

Black is of course, the colour of greed, hatred, and malevalence. This colour tends to get the most controversy from Church groups and such. Black has sacrificial cards (ie. lose 5 life when you play this creature), creature removal (destroy target creature) and card discard. Black creatures include zombies, vampires, horrors, and even sometimes Demons.

Side note: Due to the Church groups very much protesting and threatening Wizards of the Coast because of the Demon cards, for a long time, Demons were taken out of the card sets. Very recently, a very few have been added in again, but they are no longer as powerful, and no longer have wings. They are usually depicted either chained, or somehow disabled, according to policy.

Black is allied with red and blue, and enemies with white and green.

As far as power is concerned, the colours are very well balanced, so none are too powerful. Making a good deck is difficult and requires practice, and understanding of game mechanics. Making a tournament worthy deck requires insane play testing, taking advantage of brokenly overpowered cards (there are very few of these) or combos, and thorough strategic understanding.

Reasons the colours are so aligned: http://www.wizards.com/default.asp?x=mtgcom/feature/14

The game involves a lot of issues to do with efficiency and card-advantage (ie, more cards than opponent through extra card drawing).

The matter as to whether or not it is bad depends mostly on how seriously one takes the game, and whether you can understand the flavour part is all fantasy.

I personally enjoy the incredibly complex strategic management in the game. Of course, I understand that the game is only for fun, and only fantasy. I play mostly for the sake of playing with friends. Also, to further my identity as a Christian, I usually play all-white, or mostly white decks.

I haven't even gotten into the beginnings of the strategic parts of the game, such as combat, the stack, mana efficiency, card-advantage, control vs aggressive styles, turn pacing, special mechanics etc.

Right now my best deck is White Weenie, which just plays lots of cheap soldiers, birds, and knights to overwhelm my opponent.

Big spells actually aren't that great if you don't have the mana to pay for them . . .

To sum things up, the function of Magic is an excellent strategy game, the flavour however, is that of magic and sorcery in a fantasy setting, basically involving two or more mages dueling to defeat eachother.

Anyway I hope this helped a little (sorry if it's really confusing though).

Here's what another forum had to say:

http://www.christianforums.com/t49896

And some Christian articles:

http://www.answers.org/Issues/Magic_game.html
http://cana.userworld.com/cana_magic.html
http://www.pojo.com/magic/StrategyGuide/Jan2003/Jan%2017-2003/Is%20Magic%20Really%20Evil%20-%20Robert%20Overton.htm
http://www.christiangaming.com/CGForum/topic.asp?TOPIC_ID=128&whichpage=2
http://www.probe.org/docs/e-mtg.html
http://logosresourcepages.org/magic-g.html
http://www.londonbiblecollege.ac.uk/features/games/DangerousGames/dangerous.html
http://wastedomain.net/rants/beware.shtml
"Humility comes before honour." - Psalms

"Science with religion is lame, religion without science is blind." - Albert Einstein

"If it is truly the end of innocence, then I have failed."
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Postby DarkLight » Tue Aug 19, 2003 1:32 am

Sorry for the extra post.
"Humility comes before honour." - Psalms

"Science with religion is lame, religion without science is blind." - Albert Einstein

"If it is truly the end of innocence, then I have failed."
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Postby Rashiir » Tue Aug 19, 2003 1:36 am

Also, it is a very expensive game to keep up with.

I find this to be the most dangerous aspect. It was slightly addicting for me.

BTW, welcome to CAA, DarkLight!
"Be joyful always." - 1 Thes 5:16
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Postby DarkLight » Tue Aug 19, 2003 5:58 pm

Thanks! This place is cool, It's nice to finally get a decent Christian perspective on anime . . .
"Humility comes before honour." - Psalms

"Science with religion is lame, religion without science is blind." - Albert Einstein

"If it is truly the end of innocence, then I have failed."
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